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Game Guide

Everything you need to dominate Mythic Domination.

By Mythic Domination TeamPublished February 1, 2026Updated March 25, 2026

1. Getting Started

Mythic Domination is a browser-based card game where you collect hero cards, build powerful gangs, and compete against other players in PvP battles and PvE boss raids.

When you create an account, you start with 500 credits and 3 random cards. Your first step should be claiming the Welcome Package from your profile page, which gives you 5 additional cards and 200 credits.

Make sure to claim your Daily Reward every day. The base reward is 25 credits + 5 per your level, with a streak bonus of +10 credits per consecutive day (up to 7 days). A level 10 player claiming on day 7 of their streak earns 25 + 50 + 70 = 145 credits daily.

2. Cards & Rarities

Every hero card has three stats:

  • ATK — Attack power, determines damage dealt
  • DEF — Defense, reduces incoming damage
  • VIT — Vitality, your hero's health pool

A card's Power = ATK + DEF + VIT. Higher rarity heroes have stronger base stats:

RarityATK RangeDEF RangeVIT RangeAbilities
Common20–4020–4040–70No
Rare35–6035–6060–100No
Epic55–8555–8590–140Yes
Legendary80–12080–120130–200Yes
Mythic120–180120–180180–280Yes

There are 7 continents in the game: Ironvale, Celestara, Kazenar, Solheim, Nordwall, Yomigaeri, and Tidecrest. Each continent has its own heroes, including one Mythic Continent Leader — the most powerful card from that continent.

3. Building Your Gang

Your gang is a team of 5 hero cards that fight together in PvP battles and PvE raids. You build your gang from the Cards page using the Gang Builder tab.

Captain System: You can designate one gang member as Captain using a Captain's Bandana material. The Captain receives a massive +50% bonus to all stats (ATK, DEF, VIT) during battles. Choose your strongest card as Captain.

Gang Leader: You can set a Mythic hero card as your Gang Leader. The leader provides a power multiplier to your entire gang and boosts mining rewards.

Chemistry: Your gang receives bonus multipliers based on continent alignment. Having heroes from the same continent, or matching your leader's continent, increases your overall gang power.

4. Shop & Packs

Open card packs in the Shop to grow your collection. Each pack has different drop rates:

PackPriceCardsCommonRareEpicLegendaryMythic
Standard100170%23%6%1%
Premium300140%40%16%4%
Elite600110%40%38%12%
Legendary1,200120%50%30%
Mega Bundle800345%35%16%4%
Mythic2,500155%44%1%

The Mega Bundle (800 credits for 3 cards) offers the best value for building your collection early. The Mythic Pack is the only way to pull the ultra-rare Mythic Continent Leaders.

You can also open PvP Chests won from battles. Chest types range from Standard to Legendary, with higher-tier chests giving better card drop rates.

5. Card Upgrades

Each card can be upgraded up to 10 times per stat (ATK, DEF, VIT) from the card detail view. Each upgrade gives:

  • ATK: +3 per upgrade (max +30)
  • DEF: +3 per upgrade (max +30)
  • VIT: +5 per upgrade (max +50)

Upgrade cost depends on rarity and current upgrade level:

RarityBase CostFormula
Common15 credits15 + 15 x 0.5 x level
Rare25 credits25 + 25 x 0.5 x level
Epic40 credits40 + 40 x 0.5 x level
Legendary60 credits60 + 60 x 0.5 x level
Mythic100 credits100 + 100 x 0.5 x level

6. Evolution (Fusion)

Evolution is the most powerful way to boost your cards. Go to Workshop > Evolve to fuse two cards together. The primary card gains an evolution level and a +20% stat boost. The sacrifice card is destroyed.

Same-Hero Fusion (Evo 0+): Requires two copies of the same hero. The primary card gains +20% to all stats.

Cross-Hero Fusion (Evo 1+): Once a card reaches Evo 1, it can use any card as sacrifice. The stat boost depends on the sacrifice card's rarity:

Sacrifice RarityStat Boost
Common+10%
Rare+15%
Epic+20%
Legendary+25%
Mythic+30%

Max evolution is Evo 5/5. Success rates decrease at higher levels:

EvolutionSuccess Rate
Evo 0 → 1100%
Evo 1 → 285%
Evo 2 → 370%
Evo 3 → 455%
Evo 4 → 540%

Materials required:

  • 3x Fusion Shards — standard material
  • 1x Fusion Crystal — replaces Shards + adds +5% success bonus
  • 1x Stardust — legendary, replaces any material
  • 1x Lucky Charm (optional) — saves your primary card if fusion fails

If fusion fails without a Lucky Charm, BOTH cards are destroyed and all materials are consumed.

7. Ember Enhancement

In Workshop > Enhance, use embers to permanently boost a single stat on any card. You can apply 1–10 embers at once:

  • ATK Ember: +3 ATK per ember
  • DEF Shard: +3 DEF per ember
  • VIT Essence: +5 VIT per ember

There is no cap on ember enhancement — stack as many as you can find!

8. Weapons & Abilities

Every hero has a unique weapon. Weapons drop from Mining and PvE Boss Raids. When equipped, a weapon provides:

  • +12% stat boost to the hero's primary stat (+20% for Mythic weapons)
  • A passive combat effect (Crit Chance, Lifesteal, Dodge, Thorns, First Strike, Armor Pierce, or Vitality Regen)
  • Ability unlock — Legendary and Mythic heroes have a special ability that only activates when their weapon is equipped

Abilities trigger randomly during battle with varying chances. Examples include Dragon Force (+50% all stats), Divine Shield (block all damage), Phoenix Rebirth (survive KO with 25% HP), and Time Skip (attack twice).

9. Mining

Mining lets you gather materials for fusion, enhancement, and crafting. Go to Workshop > Mining to start a session.

Cost: 50 credits per hour. Available durations: 1, 2, 4, 6, or 8 hours.

ZoneLevel Req.Key DropsWeapon Drop
Surface Mine1Fusion Shards, basic embers, HP Potions0%
Deep Cavern10Fusion Crystals, Lucky Charms, HP Potions0.5%
Crystal Abyss20Lucky Charms, Stardust (8h+), Resurrection Stones1%
Void Rift30All materials, highest yield, Resurrection Stones2%

Gang Bonus: Your gang power boosts mining rewards and weapon drop rates. You get +1% bonus per 300 total gang power, capped at +50%. The bonus is a percentage of the base rate — for example, Void Rift's 2% weapon drop becomes 3% with the full 50% bonus. A gang with 15,000 power gives the full 50% bonus.

10. Adventure Actions

The Actions page lets you send your heroes on quick adventures for XP and credits. Success rate increases by +2% per level (capped at 95%).

ActionSuccessCooldownXPCredits
Scout the Ruins70%1 min+108
Ambush Caravan50%3 min+2520
Raid the Dungeon30%5 min+5040
Siege the Fortress12%50 min+120250

On failure, you still earn 25% of the XP reward but no credits.

11. PvP Battles

Requires Level 1 and a full gang of 5 cards. Battles use a King of the Hill format — heroes fight in order from strongest to weakest. The winner of each duel stays on the arena with their remaining HP while a new challenger enters at full health. The first side to eliminate all 5 enemy heroes wins.

Damage formula: ATK × (1 + random×0.2) − DEF × 0.6 (minimum 1). A tanky hero with low ATK can still survive multiple duels thanks to high DEF and VIT.

Winner rewards:

  • XP: 100 + (5 × opponent's level)
  • Credits: 150 + (10 × opponent's level)
  • 25% chance to win a PvP Chest (contains a card)
  • +1 stat boost to every hero that won a duel
  • +5 HP to your account

Loser rewards: 25 XP, 15 credits, −10 HP to your account.

Your Captain's +50% stat bonus, gang chemistry, and weapon passives/abilities all activate during PvP battles. The order cards fight matters — your highest-power card leads the charge and can take down multiple opponents if built correctly.

12. PvE Boss Raids

Requires Level 5. Fight powerful AI bosses across multiple difficulty tiers. Higher difficulty = better rewards and weapon drop chances:

DifficultyWeapon Drop Rate
Easy1%
Medium2%
Hard3%
Very Hard4%
Extreme5%

Mythic Boss Raids: The hardest bosses require cooperative play through raid lobbies. Join or create a lobby and team up with other players to take down these legendary foes.

13. HP & Health System

Your account has an HP bar visible in the top bar (0–100). HP changes based on PvP battle outcomes:

  • Win a battle: +5 HP
  • Lose a battle: −10 HP

If your HP reaches 0, your account enters a DEAD state. While dead, you cannot perform actions, start mining sessions, initiate raids, or evolve cards — only the Marketplace remains accessible.

To recover HP, use HP Potions (+5 HP each) found through mining, or a Resurrection Stone to fully revive from dead state (restores full HP). Both items can be used from Workshop > Inventory. Keep a stock of HP Potions if you battle frequently!

14. Marketplace

The Market lets you trade cards with other players. You can list cards as:

  • Fixed Price — instant purchase at the price you set
  • Auction — highest bidder wins at the end

Price range: 10 – 100,000 credits. Listing duration: 1, 3, or 7 days. There is currently no marketplace fee.

A separate Material Marketplace exists for trading crafting materials with other players.

15. Community & Chat

Mythic Domination has a built-in community system to help you find raid partners and connect with other players.

The 👥 Players Chat button (bottom-right of the screen) opens a live chat with all online players. You can filter messages by tag:

  • General — general chat
  • LFG 🔎 — looking for a group / raid partner
  • Boss ⚔️ — boss raid coordination
  • Trade 💰 — buy/sell offers

Visit Players from the sidebar to search for any player, view their public profile and gang, then send them a private message — it arrives in their Inbox under the Messages tab.

Customise your own profile from the Profile page: set a hero card as your avatar and write a short bio (up to 150 characters) so other players know who they're up against.

16. Rankings & Seasons

The game features seasonal rankings across three categories:

  • PvP Duels — ranked by total wins
  • PvE Bosses — ranked by boss kills this season
  • Level & Power — ranked by player level and gang power

Season prizes: 1st place 20,000 credits, 2nd place 10,000 credits, 3rd place 5,000 credits.

Your rank title also increases with your level, from Street Thug (Lv.1) all the way to Supreme Commander (Lv.50).

17. Pro Tips — Domination Strategy

  • 1. Claim daily rewards every single day. The 7-day streak bonus adds up fast.
  • 2. Buy Mega Bundles early (3 cards for 800 credits) — best value for building your collection.
  • 3. Focus on building one strong gang of 5 before spreading across many cards.
  • 4. Appoint a Captain immediately — the +50% stat bonus is game-changing in every battle.
  • 5. Always mine in the highest zone you've unlocked — better materials and weapon drop chances.
  • 6. Save Fusion Crystals for Evo 3+ fusions where the base rate drops to 55%/40%.
  • 7. Always use Lucky Charms on Evo 3+ fusions — losing a high-evo card is devastating.
  • 8. For cross-hero fusion, sacrifice Legendary/Mythic cards for +25%/+30% stat boosts.
  • 9. Equip weapons on your Legendary/Mythic heroes to unlock their abilities — this is a massive power spike.
  • 10. Siege the Fortress pays 250 credits per success. At higher levels (70%+ success rate), it becomes the fastest credit farm.
  • 11. Gang chemistry matters — matching continents with your leader gives multiplier bonuses to total gang power.
  • 12. Spend embers on your Captain first — since the Captain bonus multiplies stats, ember boosts are amplified.
  • 13. Check the Marketplace for underpriced Legendary/Mythic cards — sometimes you can find amazing deals.
  • 14. Farm PvE bosses regularly for weapon drops. Even Easy difficulty has a 1% drop chance per run.
  • 15. Push for Level 30 to unlock the Void Rift mine — the best materials and a 2% weapon drop rate.
  • 16. Always keep HP Potions and Resurrection Stones in stock. Dying locks you out of most game systems.
  • 17. In KoH battles, put your strongest card first — if it can win multiple duels with remaining HP, you gain a massive advantage.
  • 18. Use the LFG chat tag to find Mythic Raid partners quickly before cooldowns reset.